Doom Clouds

01-02i Progression, more personality

Saturday December 17th, 2011 12:39:00 AM

After running a check against the editing stage, the following was done- Variable framerate, some animation on 1's and some on 2's. Additional secondary motion added at the end. Additional head tilt may be added to the beginning before coloring stage. Enough has been redrawn at this point that this shot no longer contains any of the original drawings of version 1. 


deviantArt deviation

01-02i Progression

Tuesday December 13th, 2011 09:12:00 PM

01-02i Progression - Animation now on 2s, all frames redrawn.  Additional frames may be added.  Coloring stage is next.

In the meantime enjoy some other random art on my deviantArt profile

"Nat's Wish" and 3 years later I understand

Saturday October 8th, 2011 01:08:00 AM

Nat's Wish from William Hutchinson on Vimeo.


Is it weird that it takes me 3 years to understand my own film?  That can't be right, after all, a filmmaker should know what they're film is about?  Yes and no.  I think on some level I knew what it was about, but at the time- because I was still so heavily involved with the inspiration for the film it was impossible for me to really externalize it and put it into simple words.  Of course this meant that no one else truly understood the film- but it did seem to have an effect on people.  As my professor for that workshop said, the film felt like a 'breath of air', that there seems to be a longing, and that it was beautiful.  He compared it to mannerism due to the emphasis on technique and the lack of clear perspective (or focal point).  Which makes sense, because no one ever really knew what the story was, or exactly why these characters were doing what.  I gave just enough information to create an effect, and just an effect.

At the time, when I screened this film in front of the school- I didn't understand my audience's reaction.  There was a dead silence from the start of the film to the end- and while I'm sure some people watching were simply bored, others simply confused.  I'm betting that the silence was largely a, "How do I even respond to that".  The only comments I got were compliments, and it was about how the film looked.  Normally in that situation, no one holds back when a film is actually awful.  Really simply, when your film only appeals to the emotional sense of your audience, there's not much more they can say than, "That was beautiful" (or awesome if it's more of an action).  Those who didn't like it probably, likewise, couldn't really come up with a way to say so because they had no point of reference for a film like that.  I think the best way to describe it is that it's like an action-flick, with drama instead of action.  Glimpses into moments of drama for the characters enhanced by the barren cold winter setting.  The single tree representing the isolated subject.  But at that time, I thought my movie must have been terrible, especially since I had a hard time telling  anyone what the movie was about without rambling on about some entire story that's not inside the film.

But now I see that exactly what I had wanted was actually what happened, and I actually understand what this film was about- it was about abandonment and a longing what you once had.  Once you know that, the story is probably a lot more obvious.

Watch "Nat's Wish" on deviantArt film
or on Youtube
or on Vimeo

In fact, if you like it, I'll love you if you like/favorite it on all 3 sites <.<

And please excuse me for not proofreading what I just wrote, I'm too tired.

01-02i, "I think it'll be fun"

Friday October 7th, 2011 07:48:00 PM


So the first time I animated sync dialogue for a film I said, "I am so going to do full animation because no one expects an anime influenced style to do lipsync."  And so I did, and it kind of sucked because I drew lip shapes for every single vowel.  Then in a 3D Animation class, my professor, Mark Reisch explained to us how people are actually very lazy about moving their mouths.  At this moment I actually forget the more scientific breakdown of how mouths move based on shapes.  But I remember that one good way to tell is to say the dialogue yourself and actually listen to the sound and write it out, for example, "I think it'll be fun" as, "Ayee-tink-ittle-beeh-fahn"  Another good idea of course, that goes for all forms of animation is to actually record yourself doing the action and use it as a reference (much like references for still art).  It's actually a very good way to work.  It's quite common for animators to at least act out what they're animating at some point during a shot even if they don't record it, just paying attention to how your body/face feels while doing it.  I recall another professor, Johnny Robinson, saying that it's not uncommon to see animators skipping around the studio like little girls- Although that could just be a very nice excuse....

Anyway this shot, I kind of cheated on, like I will be for a lot of shots because it was already done....just not as well as I wanted.  So what you're seeing here was 90% drawn in 2010, but I've been trying to fudge around little tweaks to make each individual drawing more solid so that when i convert this to an animation on 2s it'll be amazing.  This shot will probably take a lot longer than 01-01iii and I already know it has less screen time LOL.

01-01iii Pre-Final

Monday October 3rd, 2011 10:21:00 AM

All Ready for After Effects

This was actually done last night but couldn't be posted due to an Internet outage.  So actually it's also already composited too but it hasn't been QC'd in the editing timeline.  So that will arrive later, if I even bother to post the final version.  

Here's a production still of the shot in the final form-


Click on it to see it in full 1080p glory





01-01iii Colored

Friday September 30th, 2011 11:38:00 PM

Annnd Done (with animation)

Friday September 30th, 2011 09:49:00 AM

Now all that's left is a million other things, many of which aren't as fun...

More progress-ism

Thursday September 29th, 2011 11:13:00 PM

Partially tweened.  All I have to do is finish drawing all the unfinished frames...and still need to add that blink beforehand.  This is Turning her head away is Ayu's response to Ezri saying "hi there".  I think it's great, that's how I like to respond to friendly people.  I'm particularly proud of the non-twinned pigtail secondary motion.

A larger version of this can be found here (this link will always show the most recent progress)- http://xenoandroid.deviantart.com/art/01-01iii-Pencil-Test-260560286

Look at that lens flare action

Wednesday September 28th, 2011 10:16:00 PM

Finished revamping this shot...



Now working on this completely new shot...


It's on loop, but it's a simple head turn, right now it's 6 frames mostly on 4's, to be inbetweened to 2's or 1's.  Ayu turns her face on Ezri, because she's annoyed.  I kind of want to write more about the project and my life as an artist since the last post but I'm actually incredibly tired- so I won't this time.  Instead, here is a link to an image with some commentary on this production- http://xenoandroid.deviantart.com/#/d4ayqel

Enjoy the secondary motion, I know I do.

「DREAM BUBBLE」1.1

Thursday May 19th, 2011 10:21:00 PM

Exactly one year after the initial screening of The first animation of Dream Bubble, I decided that because I haven't felt willing to release the film in it's current form on the wild, that I should go back and make it into something I'm satisfied with. Despite the praise it got and those that were impressed, I find that if that a personal work does not satisfy me, both the client and the producer, why should I settle for it? So I place here the first two screen shots from Dream Bubble 1.1 or it's real title,
「DREAM BUBBLE : One Summer Morning」.


The two shots previewed here have also been completely reanimated as well, and are now on 2's (For those who don't know what that means, just think 2D Feature/Disney animation) and the 'acting' has been improved. The sound track is also now in actual 5.1 surround sound and the entire film in it's current cut runs 7 minutes with several additional scenes. Due to the kind of production values I'm aiming for and my paying work, I don't expect this film to be (re)done until 2012. Unless a large wad of money falls from the sky and I can pay people to work on it.


On a side note I've discovered that magpierss works badly with unicode, so my site is now using something else to display the blog on the homepage.

So I haven't posted anything on...

Thursday April 28th, 2011 10:49:00 AM

...this thing in a long time. Sometimes I wonder why I even bother putting a blog/news thing in place every time I design a new website. Maybe it's because it's just so 'normal' to have one that I'd rather get it out of the way in the early design stage rather than having to shove it in later on.

I have however posted some new artwork to the gallery...like two or three weeks ago, which I still haven't posted on dA. I have a bad/good? habit of not posting most of I make. I find it important that when I post something I feel completely proud of the work and for that to be the case it has to be finished, better than anything else I've done, and something of meaning. If I feel the work is somehow incomplete or needs to be reworked, few people will ever see it. Add that to the fact that I have so many other things that I need to do or want to do, and client work that I can't really show yet, it may appear that I've totally stopped doing art. Another thing is that if the work is someone else's idea of amazing but not my idea of amazing, it will also find itself in the vault. I am aware that can become a problem when it comes to selling one's self to clients/employers, as many times client types want to see variation and range so they can get a better idea of what they want from you and be a little more assured that you can produce what they want.

So for that I plan to once again recut my demo reels, especially the generalist reel which I may rename to 'montage reel'. In the new reel I'll be sure to include some things that show a bit of this.

A Pink Site

Monday August 30th, 2010 08:58:00 PM

All of the tweaks to make the site look the same across all major browsers has been done.

In case you're wondering why the site is so pink. It's pink because I know you're going to wonder why it's pink. I wanted a brighter site than I used to have but I didn't want it to burn the eyes.

Blue is an overused color on websites, very cold and corporately [madeupword]. Apparently it means you're serious but I think it means you're boring.  Green is a good 'natural' neutral as far as psychological connection but that's not what I'm going for, I like the warmth of orange but orange (and yellow) are almost too hot. It's like staring into the sun if it's bright. What I ended up choosing was warm and loaded with a more emotional and less sterile feeling. Unfortunately it can also be taken other ways, but my nature to challenge the boundaries or guidelines society gives us only encouraged the decision. So there you go, a pink site.

Now I feel like my demo reels need adjustments though. Going to see if I can cut them a bit better.

Site is Now Live

Sunday August 29th, 2010 10:20:00 AM

Site is now live to work out any kinks that may be more difficult to find in the testing environment.

It doesn't look like it, but it's been a long grinding process to get it to this point. A lot of the time was spent on the Javascript stuff. Figuring out the most efficient layout for various pages was also sometimes a challenge.

In the end I like this site a lot better than my older one and based on my previous experiences, the site will get tweaks to be better looking and have more content from here on out. There are a few things I don't quite like about the color scheme, and a few things that I know don't look right across all browsers, the site is completely functional now.

My favorite feature is the in-line demo reel viewer that replaces the slideshow and doesn't waste CPU cycles in the background. The slideshow code is completely unloaded to reduce overhead on the visitor/client's computer. So people using Flash on mac won't get completely screwed over.

I'm also experimenting with encrypted email and phone number text. The end user shouldn't notice a difference if they have Javascript enabled, but basically the text should not be readable by most bots. In the event your client doesn't support Javascript for some reason, there is still the contact form. I also plan on doubling up on the encrypted email with an image of my business card in the future.

Anyway, the site is located over at- http://www.xenouniverse.com/ hosted by 000WebHost at the moment. For a completely free webhost they've been really good. In the future I may try their pay services if I decide I need them. My site is no longer located on the RIT, College of Imaging Arts server. Any visitors attempting to go there will simply be forwarded, until they take down my account anyway.

Web Development

Tuesday July 20th, 2010 09:04:00 PM

All of the hard stuff for the website is pretty much done. All I have left to do is to update my primary animation reel and post it here and link it there. This time I'm quite pleased with how the site is turning out. The code is 100x cleaner than the last site and the structure is more manageable. I've also tied my gallery into the home page slideshow for dynamic updates. And started using ajax/jquery for a few things to make it more user friendly. Since I'm also using google voice, I've added the widget to the site on top of my listed phone number. My email address and phone number are on the site for the first time via javascript encryption to deter bots and spammers.

The new site is still unavailable as it's currently hosted on a testing machine, but hopefully I'll have the working thing filled out and working on a public host before the end of the month.

Yet Another Blargh

Friday July 16th, 2010 11:59:00 AM

So it's been many years since I seriously used a publicly hosted blogging service and the first time I've used one in a more professional(?) attempt.

I'm currently in the process of redesigning my website from the ground up. I've decided that instead of hosting one on my own site, I would instead use a service like this and put an RSS feed on the site for layout integration. This has a couple advantages. One is that I'll never have to worry about server migration of Movable Type or Wordpress scripts in fact, I don't have to worry about managing my own service. The second is that a blog on a public service is more publicly visible, even if just a little, and I certainly want to share with more of an audience. You're more likely to have a random person come across your posts and make friends as I learned many years ago.

I'm still finalizing my decision on what service to use. But publishing a post and seeing how it works is part of the process.

About

Someone that uses audio and/or visuals to create narrative art.

I also provide production assistance to others.

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