Doom Clouds
01-02i Progression, more personality
Saturday December 17th, 2011 12:39:00 AM
01-02i Progression
Tuesday December 13th, 2011 09:12:00 PM
In the meantime enjoy some other random art on my deviantArt profile
"Nat's Wish" and 3 years later I understand
Saturday October 8th, 2011 01:08:00 AM
Is it weird that it takes me 3 years to understand my own film? That can't be right, after all, a filmmaker should know what they're film is about? Yes and no. I think on some level I knew what it was about, but at the time- because I was still so heavily involved with the inspiration for the film it was impossible for me to really externalize it and put it into simple words. Of course this meant that no one else truly understood the film- but it did seem to have an effect on people. As my professor for that workshop said, the film felt like a 'breath of air', that there seems to be a longing, and that it was beautiful. He compared it to mannerism due to the emphasis on technique and the lack of clear perspective (or focal point). Which makes sense, because no one ever really knew what the story was, or exactly why these characters were doing what. I gave just enough information to create an effect, and just an effect.
At the time, when I screened this film in front of the school- I didn't understand my audience's reaction. There was a dead silence from the start of the film to the end- and while I'm sure some people watching were simply bored, others simply confused. I'm betting that the silence was largely a, "How do I even respond to that". The only comments I got were compliments, and it was about how the film looked. Normally in that situation, no one holds back when a film is actually awful. Really simply, when your film only appeals to the emotional sense of your audience, there's not much more they can say than, "That was beautiful" (or awesome if it's more of an action). Those who didn't like it probably, likewise, couldn't really come up with a way to say so because they had no point of reference for a film like that. I think the best way to describe it is that it's like an action-flick, with drama instead of action. Glimpses into moments of drama for the characters enhanced by the barren cold winter setting. The single tree representing the isolated subject. But at that time, I thought my movie must have been terrible, especially since I had a hard time telling anyone what the movie was about without rambling on about some entire story that's not inside the film.
But now I see that exactly what I had wanted was actually what happened, and I actually understand what this film was about- it was about abandonment and a longing what you once had. Once you know that, the story is probably a lot more obvious.
Watch "Nat's Wish" on deviantArt film
or on Youtube
or on Vimeo
In fact, if you like it, I'll love you if you like/favorite it on all 3 sites <.<
And please excuse me for not proofreading what I just wrote, I'm too tired.
01-02i, "I think it'll be fun"
Friday October 7th, 2011 07:48:00 PM
So the first time I animated sync dialogue for a film I said, "I am so going to do full animation because no one expects an anime influenced style to do lipsync." And so I did, and it kind of sucked because I drew lip shapes for every single vowel. Then in a 3D Animation class, my professor, Mark Reisch explained to us how people are actually very lazy about moving their mouths. At this moment I actually forget the more scientific breakdown of how mouths move based on shapes. But I remember that one good way to tell is to say the dialogue yourself and actually listen to the sound and write it out, for example, "I think it'll be fun" as, "Ayee-tink-ittle-beeh-fahn" Another good idea of course, that goes for all forms of animation is to actually record yourself doing the action and use it as a reference (much like references for still art). It's actually a very good way to work. It's quite common for animators to at least act out what they're animating at some point during a shot even if they don't record it, just paying attention to how your body/face feels while doing it. I recall another professor, Johnny Robinson, saying that it's not uncommon to see animators skipping around the studio like little girls- Although that could just be a very nice excuse....
Anyway this shot, I kind of cheated on, like I will be for a lot of shots because it was already done....just not as well as I wanted. So what you're seeing here was 90% drawn in 2010, but I've been trying to fudge around little tweaks to make each individual drawing more solid so that when i convert this to an animation on 2s it'll be amazing. This shot will probably take a lot longer than 01-01iii and I already know it has less screen time LOL.
01-01iii Pre-Final
Monday October 3rd, 2011 10:21:00 AM
01-01iii Colored
Friday September 30th, 2011 11:38:00 PM
Annnd Done (with animation)
Friday September 30th, 2011 09:49:00 AM
More progress-ism
Thursday September 29th, 2011 11:13:00 PM
A larger version of this can be found here (this link will always show the most recent progress)- http://xenoandroid.deviantart.com/art/01-01iii-Pencil-Test-260560286
Look at that lens flare action
Wednesday September 28th, 2011 10:16:00 PM
Now working on this completely new shot...
It's on loop, but it's a simple head turn, right now it's 6 frames mostly on 4's, to be inbetweened to 2's or 1's. Ayu turns her face on Ezri, because she's annoyed. I kind of want to write more about the project and my life as an artist since the last post but I'm actually incredibly tired- so I won't this time. Instead, here is a link to an image with some commentary on this production- http://xenoandroid.deviantart.com/#/d4ayqel
Enjoy the secondary motion, I know I do.
「DREAM BUBBLE」1.1
Thursday May 19th, 2011 10:21:00 PM
「DREAM BUBBLE : One Summer Morning」.
The two shots previewed here have also been completely reanimated as well, and are now on 2's (For those who don't know what that means, just think 2D Feature/Disney animation) and the 'acting' has been improved. The sound track is also now in actual 5.1 surround sound and the entire film in it's current cut runs 7 minutes with several additional scenes. Due to the kind of production values I'm aiming for and my paying work, I don't expect this film to be (re)done until 2012. Unless a large wad of money falls from the sky and I can pay people to work on it.
On a side note I've discovered that magpierss works badly with unicode, so my site is now using something else to display the blog on the homepage.
So I haven't posted anything on...
Thursday April 28th, 2011 10:49:00 AM
I have however posted some new artwork to the gallery...like two or three weeks ago, which I still haven't posted on dA. I have a bad/good? habit of not posting most of I make. I find it important that when I post something I feel completely proud of the work and for that to be the case it has to be finished, better than anything else I've done, and something of meaning. If I feel the work is somehow incomplete or needs to be reworked, few people will ever see it. Add that to the fact that I have so many other things that I need to do or want to do, and client work that I can't really show yet, it may appear that I've totally stopped doing art. Another thing is that if the work is someone else's idea of amazing but not my idea of amazing, it will also find itself in the vault. I am aware that can become a problem when it comes to selling one's self to clients/employers, as many times client types want to see variation and range so they can get a better idea of what they want from you and be a little more assured that you can produce what they want.
So for that I plan to once again recut my demo reels, especially the generalist reel which I may rename to 'montage reel'. In the new reel I'll be sure to include some things that show a bit of this.
A Pink Site
Monday August 30th, 2010 08:58:00 PM
Blue is an overused color on websites, very cold and corporately [madeupword]. Apparently it means you're serious but I think it means you're boring. Green is a good 'natural' neutral as far as psychological connection but that's not what I'm going for, I like the warmth of orange but orange (and yellow) are almost too hot. It's like staring into the sun if it's bright. What I ended up choosing was warm and loaded with a more emotional and less sterile feeling. Unfortunately it can also be taken other ways, but my nature to challenge the boundaries or guidelines society gives us only encouraged the decision. So there you go, a pink site.
Site is Now Live
Sunday August 29th, 2010 10:20:00 AM
Web Development
Tuesday July 20th, 2010 09:04:00 PM
Yet Another Blargh
Friday July 16th, 2010 11:59:00 AM
About
Someone that uses audio and/or visuals to create narrative art.
I also provide production assistance to others.




















